8 August, 2009
Magic’s Legacy in Dungeons and Dragons
The Hero Twice a Month blog is usually a pretty great read, but the last few posts have been particularly outstanding. In one recent screed the author looks at the influence of Wizards of the Coasts’ other big franchise on Dungeons and Dragons. Magic: the Gathering mechanics have crept into our pen-and-paper experience in some interesting, subtle ways.

Magic: The Gathering is all about customizing your deck.  A good deck consists of cards that may be individually decent, but devastating when combined. Dungeons & Dragons 3E added this concept of customization to player characters.  Using feats, multiclass, and prestige classes players were able to customize their characters like never before.

A thoughtful discussion of the cross-pollination of game mechanics between the two games, and respectful to boot! Well worth a read this evening.

Magic’s Legacy in Dungeons and Dragons

The Hero Twice a Month blog is usually a pretty great read, but the last few posts have been particularly outstanding. In one recent screed the author looks at the influence of Wizards of the Coasts’ other big franchise on Dungeons and Dragons. Magic: the Gathering mechanics have crept into our pen-and-paper experience in some interesting, subtle ways.

Magic: The Gathering is all about customizing your deck.  A good deck consists of cards that may be individually decent, but devastating when combined. Dungeons & Dragons 3E added this concept of customization to player characters.  Using feats, multiclass, and prestige classes players were able to customize their characters like never before.

A thoughtful discussion of the cross-pollination of game mechanics between the two games, and respectful to boot! Well worth a read this evening.

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